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Devlog
Submission to Autumn Lisp Game Jam 2025
The Clock Tower
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Devlog
Game Jam Day 10
November 10, 2025
by
grumblyharmonics
Tag: [day-10] The main activity of the final day was lots of polishing and minor enhancements, guided by feedback from play testing. Then we submitted the game! You can find it at https://grumblyharmo...
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Game Jam Day 9
November 09, 2025
by
grumblyharmonics
Tag: [day-9] Today we added a win condition (you have to feed the cat) and worked on other polishing and enhancements. The game now has a title— The Clock Tower —which replaces the development cod...
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Game Jam Day 8
November 09, 2025
by
grumblyharmonics
Tag: [day-8] Polishing The knocking puzzle plays one of three random knocks when not inspired, with audio and a custom description for each. Radio puzzle We added a room containing a locked box, which...
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Game Jam Day 7
November 09, 2025
by
grumblyharmonics
Tag: [day-7] More expressive room description logic On day 5 we added a conditional-desc field to each ROOM to give us some flexibility in room descriptions depending on the current game state. The co...
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Game Jam Day 6
November 09, 2025
by
grumblyharmonics
Tag: [day-6] Today was devoted to two things: implementing the knocking puzzle and making it possible to enter the belfry, and making the radio work. Knocking puzzle and belfry We talked about how to...
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Game Jam Day 5
November 09, 2025
by
grumblyharmonics
Tag: [day-5] The clocktower After some brainstorming, we've decided to start the game at the top of the clocktower. As the player progresses out of the tower, they pass a puzzle on each landing that n...
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Game Jam Day 4
November 09, 2025
by
grumblyharmonics
Tag: [day-4] Objective and puzzles More brainstorming about things to do in the game and puzzles on the way to the end. We are thinking that you want to work your way to the top of the tower, and ther...
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Game Jam Day 3
November 09, 2025
by
grumblyharmonics
1
Tag: [day-3] Thinking about game state vs. UI state Continuing with the model–view–controller thinking, we moved the state.running variable into a separate mutable variable . The state.running fla...
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Game Jam Day 2
November 09, 2025
by
grumblyharmonics
1
Tag: [day-2] On this day we refactored the command parser to make it more general and added a player inventory and the ability for rooms to contain items. The game now can handle multi-word commands (...
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Game Jam Day 1
November 09, 2025
by
grumblyharmonics
1
Tag: [day-1] Our vision for the jam is a text adventure game (along the lines of Zork or Colossal Cave ) with integrated audio. We picture background sounds as well as objects in rooms that emit posit...
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